The Quest Engine
One engine. Every skill.
A quest is an open course + a genre story + a referee — not a scripted tree of slides. The scene is shot at the moment of play, and every choice updates your skill map.
Curriculum mapper
Point the engine at a topic and it pulls the matching openly licensed course — MIT OpenCourseWare, OpenStax, CS50 — then breaks it into a quest line: a chapter becomes an episode, a concept becomes a puzzle, the final exam becomes a boss fight. Every scene keeps its source citation.
$ topic: "fractions" · audience: 11–17
· source: OpenStax Prealgebra (open license)
· quest line: 12 episodes · 3 boss fights
· every scene carries its course citation
> loading ruleset v2.3
> choice 7 arbitrated in 1.1s
· story consistency: 98% · curriculum coverage: on-track
> skill: comparing fractions +1
Story referee + pedagogy referee
Two referees share one console. The story referee keeps the world consistent — no hallucinated plot armor. The pedagogy referee keeps the learning honest: concepts appear in the right order, wrong choices trigger hints inside the story, and mastered skills come back as callbacks until they stick.
Play
The scene is shot at the moment of play.
Every session is unique, rendered in real time from your choices and the ruleset — nothing is pre-bounced. Choose the genre, the subject, the faces you know and the mechanics you enjoy; the engine writes the world after you choose.
Chapter · Why It Sticks
Learn by deciding
Knowledge is never told — it is built into decisions you care about, inside a story you want to finish.
A choice with weight
Your choice reroutes the plot. Right and wrong are felt before they are scored.
A consequence on screen
The scene renders your result — feedback that beats any red cross in a workbook.
A callback that cements
Used skills return later in the story, spaced like flashcards — until the skill map says: mastered.
Chapter · Why Now
Learning production turned on its head
Classic course pipeline
- Record hundreds of video hours
- Write one script for a million different people
- Grade with the same test for everyone
- Months of production per course — and the generation that doesn't read still drops off in week one
Generative pipeline
- ● quest = open course + genre + referee
- ● the scene is shot at the moment of play
- ● every learner gets a story no one else has
- ● consequences read off the frame, skills off the map
Not 12 branches — endless ones. Not one course — a world per learner.
Responsible AI
Kid-safe by design
Children's quests run in a closed sandbox: age-gated worlds, no ads, no strangers, parents pick the topics. The referee filters harmful directions before they reach the frame.
Guardrails on generated content
Every generated frame and line passes safety checks; every quest cites its open course, and the pedagogy referee can overrule the story when learning honesty is at stake.
Data privacy
We never train our models on player stories. Save data and skill maps belong to the player (for kids — to the parent) and are deletable on request.